Status Effects

Effects applied to creatures: Burn, Freezing, Poison, etc.

Overview

In Card Wars Kingdom, status effects are temporary conditions applied to creatures that influence combat in many ways: they can buff allies, debuff enemies, change energy costs, or trigger extra actions on contact. Below is a categorized summary of the most common Landscapes, Positive Effects, Negative Effects and Armor Effects.

Landscapes

Landscapes are board conditions that stay active until changed (a creature can only have one landscape). They often alter energy gains, damage or other global properties.

Blue Plains

Blue Plains

Grants +1 energy each turn while reducing per-turn Floop Meter. A mix of economy and cost over time.

Cornfields

Cornfields

Causes Drag attacks to hit twice but prevents the creature from drawing new cards.

Nicelands

Nicelands

Heals creatures every turn but introduces a targeting restriction: some attacks lose target locking.

Sandylands

Sandylands

Deals minor team damage each turn and increases chance of critical hits for creatures in play.

Useless Swamp

Useless Swamp

On being attacked this landscape inflicts Blind and a small poison to the attacker; Drag attacks become costlier.

Positive Effects (Buffs)

Positive effects improve a creature's performance for a number of turns or until cancelled. They can increase damage, reduce costs, or provide defensive benefits.

Attack Up

Attack Up

Temporarily increases attack power for the next attack; stacks may increase potency or duration.

Bulls-Eye

Bulls-Eye

Makes the next attack a guaranteed critical hit (stacking increases occurrences).

Counterattack

Counterattack

When attacked, the creature automatically responds with a Drag attack; stacking controls how many times this triggers.

Defense Up

Defense Up

Reduces damage taken for several turns; stacking typically extends duration rather than percentage.

Haste

Haste

Reduces the energy cost for Drag attacks, letting creatures act more efficiently while active.

Life Leech

Life Leech

Restores health to the attacker based on a percentage of the damage dealt.

Regen

Regen

Heals a small percentage of HP each turn while active; stacking increases duration.

Shield

Shield

Blocks the next damage effect; stacks allow additional blocks before expiring.

Negative Effects (Debuffs)

Negative effects hinder a creature: reducing damage, blocking actions, forcing behavior, or dealing damage over time.

Attack Down

Attack Down

Reduces a creature's attack value; stacking increases the duration of the reduction.

Berserk

Berserk

Forces the creature to automatically attack at the start of turns; stacking extends duration.

Blind

Blind

Makes attacks miss for a number of turns; stacking adds additional missed attacks.

Morph

Morph

Transforms the creature into a much weaker form with greatly reduced attack and magic.

Poison

Poison / Burn

Deals a small amount of damage each turn; stacking increases damage or duration.

Silence

Silence

Prevents playing cards on the affected creature; stacking increases the number of turns silenced.

Slow

Slow / Haste (Opposing)

Slow increases Drag attack energy cost, while Haste reduces cost — they mutually cancel when applied.

Confuse

Confuse

Causes the creature to attack random targets rather than a specified target; stacking increases duration.

Positive Armor Effects

Armor effects provide a defensive property that triggers on contact or shields the creature from certain debuffs.

Vanish

Vanish / Immunity

Vanish grants temporary invisibility (can't be targeted by normal attacks); Immunity protects against certain debuffs.

Void Armor

Void / Flame / Frost Armor

These armors inflict a contact effect (like Magic Down, burning, or chilling) against attackers who strike the wearer.

Revive

Revive / Resurrection

On death, the creature may respawn at reduced HP or with a special state; stacking doesn't increase revives, but it affects how they behave.

Thorns

Toxic / Thorns

Applies poison or reflect damage when attackers contact the armored creature.

Source & Attribution

Content adapted and summarized from the Card Wars Kingdom (Revived) Wiki — "Status Effects" page on Fandom: https://cwk-revived.fandom.com/wiki/Status_Effects.

This community content is available under CC-BY-SA (Fandom).