Blue Plains
Gain 1 extra energy every turn. Lose 15% of your Floop Meter every turn.
Complete guide to all status effects in Card Wars Kingdom
In Card Wars Kingdom, status effects are temporary conditions applied to creatures that influence combat in many ways: they can buff allies, debuff enemies, change energy costs, or trigger extra actions on contact. Status effects can stack to increase duration or potency, and some effects cancel each other when applied.
Landscapes add both strengths and weaknesses depending on the element they belong to. They stay active until they are destroyed or replaced by another landscape. A creature can only have one landscape.
Gain 1 extra energy every turn. Lose 15% of your Floop Meter every turn.
Drag Attacks hit 2x. The creature can no longer draw cards.
Creature heals 10% HP at the beginning of every turn. Creature is confused and can no longer target specific enemies (except for magic attacks).
Deal 5% damage to the entire enemy team at the start of every turn. The creature will always be critically hit.
When the creature is attacked, inflict Blind and 5% poison on the enemy. Drag attacks cost is increased by 1.
Positive effects improve a creature's performance for a number of turns or until cancelled. They can increase damage, reduce costs, or provide defensive benefits.
Increases Power of next attack. Stacks increase power. Removes Attack Down when applied.
Next attack is a guaranteed Critical Hit. Stacks increase the amount of guaranteed Critical Hits. Removes Blind when applied.
When the creature is attacked, it will automatically drag attack back. Stacks increase the amount of times the effect occurs. Removes Berserk when applied.
Decreases damage taken by 25%. Stacks increase the number of turns the effect is active.
Next attack will steal opponent's energy on hit. Stacks increase the amount of energy stolen.
Drag attack cost 1 less energy. Stacks increase number of turns effect is active. Removes Slow when applied.
Enemies are forced to target this creature with their attacks. Stacks increase number of turns the effect is active.
A percentage of damage done next attack is returned as health.
At the start of the next turn, the creature will automatically deal the amount of damage done to your team as an addition to the normal attack to a random target. Cannot Stack.
Absorb next damaging effect. Stacks increase the number of blocks. Removes Morph when applied.
Returns physical damage done to the target back to the attacker. Stacks increase number of turns the effect is active.
When creature is attacked, it will automatically magic attack back. Stacks increase amount of times effect occurs.
Restores 10% of HP at the beginning of the turn while active. Stacks increase number of turns effect is active. Removes Oiled when applied.
Decreases damage taken from Magic Attacks. Stacks increase number of turns effect is active.
Increases power of next Magic Attack. Removes Magic Down when applied.
Increases power of the next attack by 30%. Stacks increase number of turns effect is active.
Negative effects hinder a creature: reducing damage, blocking actions, forcing behavior, or dealing damage over time.
Decreases damage done. Stacks increase number of turns the effect is active. Removes Attack Up when applied. (Approximately 20% reduction on dungeon bosses)
The creature is forced to attack at beginning of the turn. Stacks increase the amount of turns the creature will attack. Removes Counterattack when applied.
Next attack misses. Stacks increase amount of attacks missed. Removes Bulls-Eye when applied.
Next Drag Attack will not yield a card. Stacks increase the amount of drag attacks affected.
Creature is turned into a harmless critter with 25% attack and magic. Stacks increase number of turns the effect is active. Removes Shield when applied. (Approximately 40% attack and magic on dungeon bosses)
Creature will take damage every turn. Stacks increase the amount of damage.
Both opponent and player cannot play cards on creature. Stacks increase the number of turns the effect is active.
Drag attacks cost 1 more energy. Stacks increase number of turns effect is active. Removes Haste when applied.
Creature is incapacitated. Stacks increase number of turns effect is active. Removes Flame Armor when applied.
Inflicts damage upon the target once it hits an enemy. Damage is based upon a percentage of target's total HP.
Creature's passive is disabled. Stacks increase number of turns effect is active.
Decreases magic damage done. Stacks increase number of turns effect is active. Removes Magic Boost when applied.
When this effect is on any creature, creature will be confused and attack random target when drag attacking. Removes Energy Sap when applied.
Creature loses 10% of HP every turn. Stacks increase number of turns effect is active.
At the start of the round, you lose Energy. Removes Energy Sap when applied.
If there is an enemy creature with this effect and you attack the creature with this effect, it will destroy energy depending on the ratio.
Armor effects provide a defensive property that triggers on contact or shields the creature from certain debuffs.
Immunity Armor protects against Debuff.
Invisibility activates and the Opponent cannot attack it. It is definitely not immune to Counterattack and Magic Attack. Removes Heroic when applied.
Void Armor gives an attack down effect on contact with an enemy creature.
Wisdom Armor gives a magic down effect on contact with an enemy creature.
Flame Armor gives a 15% burn effect on contact with an enemy creature.
This effect is applied to any creature, and when the creature dies, it will respawn with 30% HP, but as a Radiant Ghost.
Toxic Armor gives a 3% poison effect on contact with an enemy creature.
Rare armor effects are special defensive properties with powerful on-contact effects.
Frost Armor gives a chill effect on contact with an enemy creature.
Madness Armor gives a berserk effect on contact with an enemy creature.
Astral Armor gives a 1x Curse-Energy effect on contact with an enemy creature.
Content adapted and summarized from the Card Wars Kingdom (Revived) Wiki — "Status Effects" page on Fandom: https://cwk-revived.fandom.com/wiki/Status_Effects.
This community content is available under CC-BY-SA (Fandom).