Status Effects

Complete guide to all status effects in Card Wars Kingdom

Overview

In Card Wars Kingdom, status effects are temporary conditions applied to creatures that influence combat in many ways: they can buff allies, debuff enemies, change energy costs, or trigger extra actions on contact. Status effects can stack to increase duration or potency, and some effects cancel each other when applied.

Landscapes

Landscapes add both strengths and weaknesses depending on the element they belong to. They stay active until they are destroyed or replaced by another landscape. A creature can only have one landscape.

Blue Plains

Blue Plains

Gain 1 extra energy every turn. Lose 15% of your Floop Meter every turn.

Cornfields

Cornfields

Drag Attacks hit 2x. The creature can no longer draw cards.

Nicelands

Nicelands

Creature heals 10% HP at the beginning of every turn. Creature is confused and can no longer target specific enemies (except for magic attacks).

Sandylands

Sandylands

Deal 5% damage to the entire enemy team at the start of every turn. The creature will always be critically hit.

Useless Swamp

Useless Swamp

When the creature is attacked, inflict Blind and 5% poison on the enemy. Drag attacks cost is increased by 1.

Positive Effects (Buffs)

Positive effects improve a creature's performance for a number of turns or until cancelled. They can increase damage, reduce costs, or provide defensive benefits.

Attack Up

Attack Up

Increases Power of next attack. Stacks increase power. Removes Attack Down when applied.

Bulls-Eye

Bulls-Eye

Next attack is a guaranteed Critical Hit. Stacks increase the amount of guaranteed Critical Hits. Removes Blind when applied.

Counterattack

Counterattack

When the creature is attacked, it will automatically drag attack back. Stacks increase the amount of times the effect occurs. Removes Berserk when applied.

Defense Up

Defense Up

Decreases damage taken by 25%. Stacks increase the number of turns the effect is active.

Energy Sap

Energy Sap

Next attack will steal opponent's energy on hit. Stacks increase the amount of energy stolen.

Haste

Haste

Drag attack cost 1 less energy. Stacks increase number of turns effect is active. Removes Slow when applied.

Heroic

Heroic

Enemies are forced to target this creature with their attacks. Stacks increase number of turns the effect is active.

Life Leech

Life Leech

A percentage of damage done next attack is returned as health.

Revenge

Revenge

At the start of the next turn, the creature will automatically deal the amount of damage done to your team as an addition to the normal attack to a random target. Cannot Stack.

Shield

Shield

Absorb next damaging effect. Stacks increase the number of blocks. Removes Morph when applied.

Thorns

Thorns

Returns physical damage done to the target back to the attacker. Stacks increase number of turns the effect is active.

Magic Counterattack

Magic Counterattack

When creature is attacked, it will automatically magic attack back. Stacks increase amount of times effect occurs.

Regen

Regen

Restores 10% of HP at the beginning of the turn while active. Stacks increase number of turns effect is active. Removes Oiled when applied.

Resistance Boost

Resistance Boost

Decreases damage taken from Magic Attacks. Stacks increase number of turns effect is active.

Magic Boost

Magic Boost

Increases power of next Magic Attack. Removes Magic Down when applied.

Fortitude

Fortitude

Increases power of the next attack by 30%. Stacks increase number of turns effect is active.

Negative Effects (Debuffs)

Negative effects hinder a creature: reducing damage, blocking actions, forcing behavior, or dealing damage over time.

Attack Down

Attack Down

Decreases damage done. Stacks increase number of turns the effect is active. Removes Attack Up when applied. (Approximately 20% reduction on dungeon bosses)

Berserk

Berserk

The creature is forced to attack at beginning of the turn. Stacks increase the amount of turns the creature will attack. Removes Counterattack when applied.

Blind

Blind

Next attack misses. Stacks increase amount of attacks missed. Removes Bulls-Eye when applied.

Block Card

Block Card

Next Drag Attack will not yield a card. Stacks increase the amount of drag attacks affected.

Morph

Morph

Creature is turned into a harmless critter with 25% attack and magic. Stacks increase number of turns the effect is active. Removes Shield when applied. (Approximately 40% attack and magic on dungeon bosses)

Poison

Poison

Creature will take damage every turn. Stacks increase the amount of damage.

Silence

Silence

Both opponent and player cannot play cards on creature. Stacks increase the number of turns the effect is active.

Slow

Slow

Drag attacks cost 1 more energy. Stacks increase number of turns effect is active. Removes Haste when applied.

Chill

Chill

Creature is incapacitated. Stacks increase number of turns effect is active. Removes Flame Armor when applied.

Burn

Burn

Inflicts damage upon the target once it hits an enemy. Damage is based upon a percentage of target's total HP.

Paralyze

Paralyze

Creature's passive is disabled. Stacks increase number of turns effect is active.

Magic Down

Magic Down

Decreases magic damage done. Stacks increase number of turns effect is active. Removes Magic Boost when applied.

Confuse

Confuse

When this effect is on any creature, creature will be confused and attack random target when drag attacking. Removes Energy Sap when applied.

Curse

Curse

Creature loses 10% of HP every turn. Stacks increase number of turns effect is active.

Curse-Energy

Curse-Energy

At the start of the round, you lose Energy. Removes Energy Sap when applied.

Energy Leak

Energy Leak

If there is an enemy creature with this effect and you attack the creature with this effect, it will destroy energy depending on the ratio.

Positive Armor Effects

Armor effects provide a defensive property that triggers on contact or shields the creature from certain debuffs.

Immunity Armor

Immunity Armor

Immunity Armor protects against Debuff.

Vanish Armor

Vanish Armor

Invisibility activates and the Opponent cannot attack it. It is definitely not immune to Counterattack and Magic Attack. Removes Heroic when applied.

Void Armor

Void Armor

Void Armor gives an attack down effect on contact with an enemy creature.

Wisdom Armor

Wisdom Armor

Wisdom Armor gives a magic down effect on contact with an enemy creature.

Flame Armor

Flame Armor

Flame Armor gives a 15% burn effect on contact with an enemy creature.

Resurrection Armor

Resurrection Armor

This effect is applied to any creature, and when the creature dies, it will respawn with 30% HP, but as a Radiant Ghost.

Toxic Armor

Toxic Armor

Toxic Armor gives a 3% poison effect on contact with an enemy creature.

Positive Rare Armor Effects

Rare armor effects are special defensive properties with powerful on-contact effects.

Frost Armor

Frost Armor

Frost Armor gives a chill effect on contact with an enemy creature.

Madness Armor

Madness Armor

Madness Armor gives a berserk effect on contact with an enemy creature.

Astral Armor

Astral Armor

Astral Armor gives a 1x Curse-Energy effect on contact with an enemy creature.

Source & Attribution

Content adapted and summarized from the Card Wars Kingdom (Revived) Wiki — "Status Effects" page on Fandom: https://cwk-revived.fandom.com/wiki/Status_Effects.

This community content is available under CC-BY-SA (Fandom).