Husker's Amulet
Creature gets 100% Attack Up but takes 15% Direct Damage.
Complete action and spell card library. Uses external JSON and local resources for artwork.
Creature gets 100% Attack Up but takes 15% Direct Damage.
100% Attack Up.
50% Attack Up for each friendly creature on the board.
Bulls-Eye.
Bulls-Eye, Fortitude for 2 turns, but takes 10% Direct Damage.
Counterattack.
Friendly creature draws a card. If the creature has 100% Attack Up or more, draw an extra 2 cards.
Haste for 3 turns.
Haste for 3 turns and 100% Attack Up.
Creature gets 10% HP Heal. If it has Bulls-Eye, Heal an extra 15%.
Haste for 2 turns, 100% Attack Up, but takes 25% Direct Damage.
150% Attack Up and 10% Poison.
Immunity Armor for 2 turns.
Oiled for 2 turns.
5x Bulls-Eye.
Cornfields and Immunity Armor for 2 turns.
Creature gets 50% Attack Up. If creature's HP is above 50%, also gets Counterattack.
Creature gets Haste for 3 turns. If creature's HP is above 50%, also gets Bulls-Eye.
Counterattack and 50% Attack Up.
100% Attack Up and draw 1 card.
Bulls-Eye and 100% Attack Up.
Creature gets 50% Attack Up. If the creature is below 25% HP, grant an extra 150% Attack Up.
Creature gets 50% Attack Up for each enemy creature on the board.
Cornfields.
Area Cornfields, Resistance, and Defense Up for 1 turn. Draw a card from each creature.
Slow for 2 turns and remove Landscape.
Area 75% Attack Up.
Creature gets Bulls-Eye. If the creature has Cornfields, grant Haste for 2 turns.
Cornfields and Does a Magic Attack.
Cornfields but takes 50% Direct Damage.
Remove Immunity Armor, Wisdom Armor, Flame Armor and Heroic.
Creature gets Bulls-Eye. If it has Counterattack, also gets Cornfields.
Creature gets 75% Attack Up. If you deployed a creature this turn, also gets Cornfields.
Slow for 2 turns and remove Landscape.
Creature gets Slow for 2 turns. If it is under 30% HP, destroy it instantly.
50% Attack Up for each negative effect on your creature.
Bulls-Eye and draw 1 card.
Creature gets Bulls-Eye. If you deployed a friendly creature this turn, it also gets 100% Attack Up.
Creature gets Haste for 2 turns. If you have deployed a creature this turn, also gets 100% Attack Up.
Draw 2 cards. If you have deployed a friendly creature this turn, also grant Fortitude for 2 turns.
25% Heal, Counterattack, and draw 2 cards.
Draw a card for each enemy creature on the board.
30% HP Heal, remove Poison and Block Card.
Creature gets Fortitude for 3 turns. If the creature is damaged, it also gets Cornfields.
Creature gets Fortitude for 3 turns.
Area Fortitude for 2 turns and 1x Counterattack.
Creature gets 50% Attack Up. If you've deployed a creature this turn, get an extra 100% Attack Up.
Cornfields and Haste for 3 turns.
Gain 2 Energy. Area 20% Heal, Defense Up, and Fortitude for 3 turns.
Fortitude for 2 turns. If you deployed a friendly creature this turn, also grant Haste for 2 turns.
Bulls-Eye x1 for each of your creatures on the board.
Creature Gets Fortitude For 2 Turns. if you have played another card this turn, also gets Bulls-Eye.
Defense Up for 3 turns, If target creature has Shield, Immunity Armor for 2 Turns.
Slow for 2 turns, If target is Cornfields, Oiled for 2 turns.
Attack Down for 2 Turns, If target creature has Haste, Attack Down for 1 more turns and Oiled for 2 turns.
Defense Up and Haste for 3 turns, gain 2 Energy. If you have lost 3 or more creatures this game, apply Immunity Armor for 3 turns.
Draw 2 cards. If target creature has Immunity Armor, draw 3 more cards.
%350 Attack Up
Remove Heroic, Shield and Defense Up
Grant 250% Attack Up and Bulls-Eye.
40% Burn and 3x Counterattack
Deal 10% Direct Damage, grant Fortitude for 3 turns, and remove any landscape.
Joker Armor and Fortitude for 2 turns
Fortitude And Haste For 2 turns.
Remove Area Landscape
Remove Defense Up, Shield, and all Armor effects from all enemy creatures.
2x Energy Leak
Deal 30% Direct Damage, Oiled for 2 turns and 2 Energy
Cornfields, Fortitude for 3 turns and Draw Card
Trigger Magic Attack, Fortitude for 3 turns, 30% Heal and 3 Energy
1x Energy Leak and Slow for 2 turns
Fortitude for 3 turns, Remove Poison, Blind, Block Card and Slow
Area Fortitude for 2 turns and 1x Bulls-Eye
Deal 20% Direct Damage. If target is Morphed, destroy it instantly.
Deal 10% Direct Damage for every positive effect on target creature.
30% Gift Heal
Resurrection Armor for 3 turns
Debilitating Armor for 2 turns
Clumsily Armor for 2 turns
Frost Armor for 2 turns
Double Cornfields, Counterattack 2x and Immunity Armor for 1 Turns.
Double Team Magic Attack, Immunity Armor for 1 turns and 20% Heal
Area Remove All Debuffs, Area Haste for 3 turns and 20% heal.
50% Heal, 2x Magic Counterattack and Heroic for 3 turns
Area 15% Magic Boost, 1x Magic Counterattack and Regen for 3 turns.
Area Void Armor for 2 turns, 1x Shield and 10% Heal.
Area Cornfields, Resistance Boost and Fortitude for 2 turns.
Area Bulls-Eye 2x and Fortitude for 2 Turns
Double Cornfields, 25% HP heal and Void Armor for 2 turns
Team 1x Shield and Immunity Armor for 3 turns
Team Immunity Armor for 10 turns, Fortitude for 3 turns, Wisdom Armor, Void Armor and Toxic Armor for 6 turns
Team 1x Block Card
Team 1x Shield and Void Armor for 2 turns.
Team 2x Block Card
Team 2x Shield and Void Armor for 4 turns.
12x Shield and Immunity Armor for 5 turns
Cornfields and Does a Magic Attack.
x10 Shield
16x Shield
Team Sandylands
Team Revenge
Team Defense Up
Team Useless Swamp
Team Curse for 6 turns
12x Shield
Team 5% Poison
Team 10% Poison
Team Curse for 4 turns
Team 4x Shield, Toxic Armor and Immunity Armor for 4 turns
Immunity Armor, Void Armor and Wisdom Armor for 8 turns
Team Chill for 1 turns
Immunity Armor, Frost Armor for 8 turns
Team Silence for 1 turns
Chill for 1 turns and 1x Block Card
Team Deal Damage 7%
Debilitating Armor, Defense Up and Resistance Boost for 4 turns
Shield and Immunity Armor for 2 turns
Area Blue Plains and Grant 20% Magic Boost
4 Energy
4 Energy Sap
Trigger Magic Attack x2
Area x3 Shield
300% Attack Up and 1x Bulls-Eye
Area 125% Attack Up and 2x Bulls-Eye
Area Fortitude, Haste for 3 turns and 75% Attack Up.
Cornfields, Remove Poison and Block Card and 100% HP Heal.
Berserk, Blind, Blockcard x2, and 35% Burn.
Area Revenge, Area Bulls-Eye, Thorns for 3 turns and 250% Life Leech
Single MagmaLands, Immunity Armor, Void Armor, Flame Armor for 2 turns, Resistance, Defense Up, and Haste for 3 turns.
Area Thorns for 3 turns, Area Counterattack 3x and draw 1 card from each creature
Sandylands and 4 energy
Triple Team Magic Attack and Area Shield 2x
Area Silence for 2 turns and 2x Block Card
Team Chill, and Team Paralyze
IcyLands, Regen for 3 turns, 1x Shield and Silence for 1 turns.
Area Frost Armor for 2 turns and 1x Magic Counterattack
Area Remove all Debuffs, Area Gift Card, and 30% HP heal
25% direct damage for each of your destroyed creatures.
Gain 2 Energy for each of your destroyed creatures.
Morph For 4 turns and Silence for 4 Turns
Trigger 2x Magic Attack And draw 2 cards
Area Useless Swamp
Area Slow For 3 Turns and Area Blind 3x
Area 35% Poison, Attack Down, and Magic Down for 3 turns
Area 30% Poison and Blind 2x
Area 250% Life Leech, Draw 1 Card from Each Creature, and apply Toxic Armor for 2 turns
Remove shield and 50% direct damage.
100% HP Heal, 1x Bulls-Eye and 100% Attack Up
Trigger Double Team Magic Attack and Draw 1 card
Trigger Triple Team Magic Attack
Area Clumsy Armor, Defense Up for 3 turns, and Draw a card from each creature
Draw 5 cards
10% Direct Damage for each card in your hand
35% Attack Up for each card in your hand and apply 1x Bulls-Eye
1 Energy for each card in your hand
100% HP Heal and Immunity Armor for 2 turns.
Area Immunity Armor for 2 turns, 2x Shield.
5 Energy
Remove all Buffs from the enemy team and deal 25% direct damage to them
Area Void Armor for 2 turns and 3x Bulls-Eye
Area Morph for 2 turns.
Area 50% Attack Up for each enemy creature on the board.
Area Bulls-Eye 3x and Area Counterattack 3x
Area Wisdom Armor for 4 turns and Area Thorns for 4 turns
Area 2x Shield and Void Armor for 2 turns
Double Team Magic Attack and Thorns for 2 turns
Area Gift Card, Draw 1 Card, and Area Magic Counterattack
Area 15% Burn, 1x Toxsulfuric and 1x Block Card
40% Vitriol Energy
Area Useless Swamp And Trigger Triple Team Magic Attack
3 Energy and Does a Creature Refund on friendly creature.
Area 150% Life Leech, 75% Attack Up, and 3x Bulls-Eye
Heroic for 5 turns and Area Magic Attack
Paralyze for 1 turns Each Deadly ally Creature. Inflict 25% Poison.
Area Heroic for 3 turns and 3x Blind
Deal 25% direct damage to the entire enemy team and inflict 2x Block Card
Area Void Armor for 2 turns, 2x Shield and Draw Cards.
Area Immunity Armor, Fortitude for 2 turns and 2x Counterattack
Area Fortitude, Defense Up and Resistance Boost for 3 Turns
Team Heal 25% and 50% Attack Up, If a friendly creature died this turn, Team Remove all debuff.
Remove all debuff, 3x Shield, Heroic for 3 turns and 30% Heal
Area x3 Bulls-Eye, Magic Power for 3 turns and Blue Plains
Area x2 Energy Sap, Void Armor for 2 turns and Draw Card.
%500 Magic Boost
Trigger Double x2 Magic Attack
Area x3 Block Card, Magic Down and Silence for 3 turns.
x1 Paralyze and 2x Chill, if enemy has more than 2 creatures on the board 2x more Paralyze.
Area Curse, Attack Down and Slow for 3 turns.
Creature gets Chill for 2 turns, if creature is below 65% Hp 3x more Chill.
Chill for 3 Turns, 25% Poison and 3 Energy
Team 1x Shield and 1x Silence
Team Paralyze for 2 turns.
Flame Armor for 2 turns and Heroic for 4 turns and 3x Shield.
Area 150% Life Leech and Void Armor for 2 turns.
Double Team Magic Attack and Wisdom Armor for 1 turns.
Area 25% Poison and Slow for 2 turns.
Area Remove all debuffs, grant 100% Attack Up. If the creature is on a Landscape, grant Area Thorns for 3 turns and 120% Life Leech.
Area Haste and Thorns for 3 turns, and 1x Gift Card.
Area Fortitude and Resistance Boost for 3 turns, and 2x Bulls-Eye.
Fortitude, Heroic, and Resistance Boost for 3 turns, 2x Shield and Regen for 5 turns.
Team Nicelands, Thorns, Resistance Boost and Defense Up for 3 Turns.
Decrease Opponent's 1 Energy for each card in your hand (Max 6)
Area MagmaLands, 1x Shield and Trigger Triple Magic Attack
1x Bonebreaker, Berserk, Blind.
Area Defense Up, Resistance Boost and Fortitude for 2 turns
Madness Armor for 2 turns, Heroic for 3 turns and 2x Shield
45% Heal, Immunity Armor, Resistance Boost for 2 turns and 1x Gift Card
Area 100% Attack Up, Defense Up and Regen for 3 turns and Nicelands
1x Nervous, 1x Blind and 15% Burn If target creature 80% HP above, extra apply more 10% Burn and 1x Energy Leak.
20% Burn, 1x Energy Leak, Oiled and Paralyze for 2 turns
Area Void Armor, Haste for 3 turns and 1x Counterattack.
Oiled for 1 turns per each on creature board and 15% Direct Damage.
Triple Team Magic Attack, Area Immunity Armor and Resistance Boost for 2 turns.
Area Toxic Armor for 2 turns, 2x Shield and 15% Heal.
Area Resistance Boost for 2 turns and 1x Magic Counterattack and Bulls-Eye
Team Vanish Armor for 1 turns and 1x Magic Counterattack
Remove negative effects, Blue Plains, Shield and Magic Counterattack x1
Team Wisdom Armor, Void Armor for 2 turns and Vanish Armor for 1 turns.
Area Remove Positive effects, Silence and Paralyze for 1 turns
Triple Trigger Magic Attack, Area Defense Up and Resistance Boost for 2 turns
Area 20% Heal, Immunity Armor and Fortitude for 2 turns.
Double 100% Attack Up and 1x Shield
Cornfields, Haste and Fortitude for 3 turns
Team Chill, Team Paralyze for 2 turns and Deal 20% Damage
Team Vanish Armor for 2 turns, 1x Bulls-Eye and 1x Counterattack
Triple Team Magic Attack, Area Immunity Armor for 2 turns and 2x Shield
1x Shield, Heroic and Frost Armor for 2 turns
Team 35% Direct Damage and Oiled for 2 turns
Team Useless Swamp, 175% Life Leech and 1x Energy Sap
Double Paralyze, Silence and Curse-Energy for 2 turns.
Area 45% Poison and Paralyze for 2 turns
Area 25% Poison, Curse for 3 turns and Blind 2x
Heroic, Toxic Armor and Flame Armor for 3 turns
Area 15% Energy Leak and Curse-Energy for 3 turns.
Double 1x Gift Card, 2x Energy Sap and Flame Armor for 2 turns
Team Slow For 3 Turns, Blind 3x and Curse-Energy for 2 turns
Team Vanish Armor for 2 turns, 1x Energy Sap and 1x Magic Counterattack
Team Paralyze for 2 turns, 15% Poison and 7% Energy Leak
Draw 7 cards
Double 275% Attack Up, 65% Magic Boost and Energy Sap 2
Area Silence and Paralyze for 1 turn, Curse-Energy for 2 turns
4 Energy, 2x Counterattack and Vanish Armor For 2 turns
Area 30% Heal, Void Armor, Wisdom Armor and Immunity Armor for 2 turns.
Trigger Triple Team Magic Attack, Area Draw Cards and Immunity Armor for 2 turns
Heroic, Vanish Armor for 1 turns, Flame Armor and Void Armor for 2 turns.
Area Curse-Energy for 2 turns, 15% Poison and 1x Block Card
Astral Armor, Defense Up for 2 turns and Heroic for 1 turns.
Area 1x Block Card, Curse-Energy and Paralyze for 1 turns.
Area Gift Cards x2 and Haste For 2 turns.
Double Team Magic Attack and Draw a card.
80% Direct Damage
Team Curse for 5 turns, 1x Blind and Paralyze for 1 turns
Area Resurection Armor for 2 turns and Remove 2 Debuff
Vanish Armor for 2 turns, Draw 2 cards and remove Negative effects
Team Magic Counterattack and 20% Heal
Double Team Magic Attack, Vanish Armor for 1 turns and 25% Steal Energy
3x Shield, 50% Heal and Immunity Armor for 3 turns
50% Steal Energy
30% HP Heal, Immunity Armor and Defense Up for 2 turns.
Morph for 1 turn. If enemy is at 100% HP, 2 more turns of Morph.
Double Team Magic Attack.
Triple Team Magic Attack.
Area 30% HP Heal and Trigger Triple Team Magic Attack
Area Defense Up for 3 turns.
10% HP Heal. If there are 2 or more friendly creatures on the board, get Bulls-Eye.
Area 10% HP Heal and Haste for 3 turns.
10% HP Heal. If there are 2 or more friendly creatures on the board, get Counterattack.
10% HP Heal and draw 1 card.
10% HP Heal and 25% Attack Up for each of your creatures on the board.
10% HP Damage for each of your creatures on the board.
Heal 15% HP for each of your creatures on the board.
Heal 10% HP and gain 1 Energy.
Heal 100% HP and gain 2 Energy.
Remove landscape and Morph for 3 Turns
Deal 5% Direct Damage for each card in your hand.
Deal 30% Direct Damage.
Nicelands.
Nicelands. If the creature has a Positive Effect, 15% HP Heal.
Deal 15% Direct Damage. If you have lost 3 or more creatures this game, deal an extra 35% Direct Damage.
Deal 30% HP Direct Damage. If opponent have lost 2 or less creatures this game, deal an extra 25% Direct Damage.
Immunity Armor for 3 turns and Deal 50% Direct Damage
Deal 20% Direct Damage. If target is Morphed, destroy it instantly.
Deal 30% Direct Damage.
Remove Poison, Slow, And Blind
Remove Revenge, Bulls-Eye, and Attack Up.
Nicelands. If you played a card before this one, Defense Up for 2 turns.
Remove Defense Up, Thorns, Shield and Chill.
Remove 3 random negative effects and 3 random positive effects from the target creature.
40% HP Direct Damage. If opponent hasn't lost any creatures, deal an Extra 30% HP Direct Damage.
10% HP Heal. If you have lost 3 or more creatures, 100% Attack Up and Bulls-Eye.
Area 15% HP Heal. If you have 3 or more creatures on the board, Area Counterattack.
Area 15% HP Heal. If you have 3 or more creatures on the board, also Area Bulls-Eye.
Area Draw Card and 15% HP Heal.
Area 100% Attack Up.
Area Bulls-Eye.
Area Nicelands.
Nicelands and Draw 2 cards
Haste for 3 Turns. If there are 2 or more friendly creatures on the board, 20% HP Heal
Grant Regen for 2 turns for each enemy Creature on the board.
Gift Card, If there are 2 or more Creatures on the board, Grant Haste for 2 Turns
Area Gift Card
Deal 35% direct damage and gain 2 Energy
7% HP heal for each Positive effect on target creature.
Remove one debuff from each friendly creature on the board
Bulls-Eye and Consume Landscape.
Morph for 5 Turns
Area 15% Heal
15% Heal, 1x Gift Card and 2x Counterattack
Resistance Boost for 3 turns
25% Deal Damage and 3x Counterattack
Steal Creature from Opponent
Nicelands. If you played a card before this one, Defense Up for 2 turns.
Nicelands. If the creature is under 50% HP, Defense Up for 2 turns.
Frost Armor for 1 turns, Defense Up for 2 turns and 30% Heal
2x Confuse for each enemy Creature on the board.
200% Attack Up, 20% Deal Damage and 4x Confuse
50% Heal
Joker Armor and 10% Heal
Joker Armor, 2x Counterattack and 50% Attack Up
Clumsily Armor for 2 turns
Area Immunity Armor for 2 turns
30% Heal and 2x Counterattack
Joker Armor
Area 15% heal, 15% Gift Heal and Resistance Boost for 2 turns. Remove Slow and Attack Down.
Friendly creature does a Magic Attack.
Gain 1 Energy for each of your creatures on the board. (Doesn't work on turn 1)
Shield.
Block Card.
Gain 1 Energy for each enemy creature on the board.
Gain 1 Energy for every card you played this turn.
Gain 2 Energy for each of your friendly creatures on the board.
Friendly creature draws a card.
Gain 1 Energy for every card in your hand. (Max 6)
10% Magic Boost for every card you have played this turn.
Friendly creature draws a card. If you have 3 or less cards in your hand, draw 2 more cards.
Friendly creature draws a card and does a Magic Attack.
1 Energy Sap.
Creature gets 1 Energy Sap for each of your creatures on the board. (Max 3)
Friendly creature gets Shield and does a Magic Attack.
Grant 1 Energy Sap for every card you played this turn.
Friendly creature does a Magic Attack. If you have 3 or less cards in your hand, draw a card from the creature.
Friendly creature draws 1 card for each of your creatures on the board.
Friendly creature does a Magic Attack. If you have played another card this turn, creature gets Shield.
Friendly creature does Magic Attack x2.
Remove Vanish Armor, Void Armor, Toxic Armor and Shield.
Friendly creature gets Defense Up for 2 turns and does a Magic Attack.
Choose a creature and draw a card. If the creature has Shield, draw another card.
Creature gets x10 Shield and 25% Poison.
Friendly creature gains 15% Magic Boost and Does a Magic Attack.
Blue Plains.
Friendly Creature gets Magic Counterattack. If it has Shield, draw a card.
Draw 2 cards. If you have played 2 or more cards before this one, grant Magic Counterattack.
Friendly creature gets Shield. If you have 6 or fewer cards in your hand, draw a card from the creature.
Creature gets Shield. If the creature has Poison, grant an additional Shield and 1 Energy Sap.
Friendly creature does a Magic Attack. If you have played a card this turn before this one, creature gets Haste for 2 turns.
Friendly creature gets Haste for 2 turns and does a Magic Attack.
Friendly creature draws 2 cards. If the creature is below 25% HP, creature gets x2 Shield.
x2 Shield and inflict Attack Down for 2 turns.
2x Energy Sap and 2x Block Card.
Friendly creature does a Magic Attack. If there is only 1 enemy on the board, do an extra Magic Attack.
Block Card and Silence for 1 turn.
Creature gets Block Card. If opponent has 2 or more cards in their hand, inflict Morph for 1 turn.
Slow, Attack Down, and Magic Down for 2 turns.
100% Life Leech and 1 Energy Sap.
Silence for 3 turns.
Creature gets Block Card. Remove Attack Up from creature.
Creature gets Shield. Remove any Landscapes on creature.
Defense Up for 5 Turns, Gain 1 Energy, and Draw a Card
Creature gets Block Card x2. Remove any landscapes on creature.
Gain 1 Energy Sap for each enemy creature on the board
Creature gets Blue Plains. Grant 1 Energy for each card in your hand. (Max 7)
Void Armor for 2 turns
Remove Poison, Blind, and Block Card
Grant Magic Counterattack for each enemy creature on the board
15% Magic Boost and x1 Magic Counterattack
6x Shield and Curse for 2 turns
Gain 2 Energy for each of your Enemy Creatures on the Board
Area Shield and 10% Heal
Area Void Armor for 2 turns
%50 Heal and Does a Magic Attack
Wisdom Armor for 2 turns
Area Blue Plains
Wisdom Armor for 2 turns and 2x Shield
Vanish Armor for 1 turn and gain 1 Energy.
Vanish Armor for 1 turns for each enemy Creature on the board.
Wisdom Armor, Void Armor for 2 turns and 1x Energy Sap
Area 1x Block Card and Remove Area Landscape, If you have lost 3 or more creatures this game, Apply Area Curse-Energy for 2 turns.
Curse-Energy for 3 turns
Curse-Energy for 2 turns, When target creature 40% HP Below, apply 2 more Curse-Energy and Curse for 4 turns
25% Steal Energy
Wisdom Armor, Void Armor for 2 turns and 1x Energy Sap
Grant 2 Energy Sap for every card you played this turn (Max 5)
Astral Armor for 2 turns
Astral Armor for 2 turns, 2x Shield and 1x Energy Sap.
Joker Armor And 1x Shield
Plant-Energy for 3 turns
3x Power Sap
Gain 1 Energy for each of your creatures on the board. (Doesn't work on turn 1)
6x Shield and Curse for 2 turns
Area Vanish Armor for 1 turn and draw cards.
Debilitating Armor for 2 turns.
Friendly creature does an Area Magic Attack.
Friendly creature does a Magic Attack.
Friendly creature does Magic Attack x2.
Area Attack
Thorns for 3 turns.
Heroic for 3 turns.
Sandylands.
Creature gets Thorns for 2 turns. If the creature is damaged, creature gets 15% HP Heal.
10% Burn
Heroic and Thorns for 2 turns.
Creature gets Heroic for 2 turns, if targeted Creature is on a landscape, also gets Thorns for 3 Turns
Choose a creature and do an Area Magic Attack.
Area Thorns for 3 turns.
100% Life Leach. If the creature is bellow 50%, Grant Extra 50% Life Leech.
Deal 15% Damage, Berserk And Blind
20% Direct Damage and Sandylands
Heal creature 10% HP and remove Blind and Poison.
Sandylands, and Friendly Creature does a Magic Attack.
100% Life Leech.
50% Life Leech. If the creature is above 50% HP, it also gets Counterattack.
Revenge and Bulls-Eye
Heroic for 3 Turns. if health is above 80% HP, it also gets Thorns For 2 Turns
Area Revenge and Area Bulls-Eye
Deal 10% Damage for each of your creatures on the board. If enemy is on a Landscape, it gets a 35% Burn
Draw 2 cards, If Creature has Thorns, draw 1 more card
Thorns for 3 turns. If Creature's HP is below 50%, it gets Defense Up for 2 turns.
Consume Landscape and Defense Up for 2 turns.
15% Heal and Sandylands
Berserk, Slow for 2 turns, and Blind
x2 Counterattack and Slow for 2 turns.
30% Direct Healing and Heroic for 2 turns
Area Slow for 2 turns.
Choose a creature and draw a card. If the creature has Revenge, it also gets Thorns for 2 turns.
Sandylands and Attack Down for 4 turns.
Area Sandylands.
Area Defense Up and Thorns for 3 turns.
Area Berserk and Blind
Area Berserk, Blind and Block Card
Counterattack and Heroic For 2 turns
Thorns for 2 turns. If you've lost 3 or more creatures this game, also get Revenge and 15% HP Heal.
Thorns and Flame Armor for 2 turns.
Counterattack x3, Revenge, Thorns for 2 Turns, and Bulls-Eye
Sandylands. If targeted creature is above 80% HP, also gets Heroic for 2 turns.
Draw 2 cards and Thorns for 2 turns.
Area 7% Heal, Draw Card, and Defense Up for 2 Turns
Heroic Thorns for 3 Turns, and Defense Up for 2 Turns
Area Thorns for 2 Turns, if Creature is below 75% grant Area Counterattack
Defense Up for 3 turns, Heroic for 2 turns, and Counterattack 2x
Sandylands and Gain 2 Energy
12x Shield, Heroic for 2 turns, Remove 2 Negative Effects
Remove Immunity Armor, Attack Up and Haste
35% Burn, 1x Block Card and Slow for 3 turns
%50 Heal, Defense Up and Thorns for 2 turns, Berserk and Blind
Thorns for 3 turns, Flame Armor for 2 turns, and x1 Shield
15% HP Heal. If the creature has Thorns, also grant Defense Up for 2 turns.
Remove Haste, Fortitude and Heroic
Defense Up for 3 turns. If the creature is below 25% HP, Heal creature for 20% HP.
Sandylands, Berserk and Blind
Area Gift Card and Defense Up for 2 turns
Area Gift Card and Defense Up for 2 turns
Area Gift Card and Defense Up for 2 turns
2x Gift Card and Heroic for 2 turns
Heroic for 2 turns and Fortitude for 2 turns
25% Burn
Berserk, Blind, and 20% Burn
Flame Armor for 2 turns
Team Dullness Armor for 3 turns
Team 4x Shield
Immunity Armor for 12 turns and Wisdom Armor for 6 turns
Team 15% Vitriol Energy
Team Sandlands
3x Shield and Vanish Armor for 6 turns
Thorns, Debilitating Armor for 6 turns and Immunity Armor for 12 turns
2x Shield and Defense Up for 2 turns
Heroic for 3 turns.
Team Paralyze for 3 turns
Team Paralyze for 2 turns
Chill for 1 turns
Slow for 3 turns, if a friendly creature was destroyed in the last turn inflict Chill for 2 turns
Chill for 1 turns and gain 2 Energy
Frost Armor for 2 turns and Heroic for 1 turns
Chill for 2 turns and Block Card
Chill for 1 turns, If enemy is at 100% HP, 2 more turns of Chill.
Icylands
Icylands and creature Does a Magic Attack
Joker Armor and Draw 2 Card
Fortitude 2 turns and Icylands
Area 20% Heal, Consume Landscape and Gain 1 energy
Chill for 1 turn, if opponent has lost any creatures 1 extra turn of chill and Slow for 3 turns
2x Frostbite
1x Frostbite, if creature has Chill inflict 30% Burn
Heal creature 30% HP. if creature has Icylands, it also gets counterattack.
Icylands and Shield, if creature is below 50% HP, Heal 25% HP
Area Chill for 1 turns
Area Defense Up and Resistance Boost for 3 turns.
100% Attack Up and 1x Frostbite
1x Variation
Defense Up for 2 turns and draw 2 cards
Creature gets 2x Shield. if you deployed a creature this turn, also gets 15% HP heal
Area Plant-Energy for 2 turns
Area 1x Frostbite and Slow for 2 turns
Trigger Magic Attack and 1x Energy Sap
2x Frostbite, if another card was played before this Morph for 2 turn
Friendly creature draws a card, if creature has Icylands draw 2 more cards
Area Berserk, Blind and 2x Frostbite
Remove Vanish Armor, Heroic and Fortitude
Area Silence and Morph for 1 turns
Area 1x Frostbite and Deal 10% Direct Damage
Plant-Energy for 2 turns for each enemy Creature on the board.
Chill for 2 turns and 15% Deal Damage , If target creature has Heroic, extra 35% Deal Damage
2x Gift Card and Plant-Energy 1 turns for every card you played this turn.
1x Variation and 35% Heal, If target creature above 80% HP, draw 2 card.
Berserk, Blind, Slow for 1 turns, 2x Frostbite and 10% Deal Damage
Trigger Area Magic Attack and Fortitude for 2 turns
Haste for 5 turns and 2x Frostbite
Team 1x Chill and 10% Deal Damage
Area Icylands
Draw 2 Card, If target creature has Icylands, extra 3 draw card.
2x Gift Card, If target creature has Slow, 2 draw card.
Area Frost Armor and Defense up for 2 turns.
3x Frostbite and Does a Magic Attack.
Haste and Resistance Boost for 3 turns
30% Gift Heal
Area 20% Gift Heal and Gift Card
35% Gift Heal, Resistance Boost and Defense up for 3 turns
50% Gift Heal, Defense Up for 2 turns and Draw Card
Double Team Magic Attack and Double 1x Shield.
Blind.
10% Poison.
25% Poison.
Attack Down for 3 turns.
Silence for 1 turn.
Silence for 2 turns and Block Card x2.
Blind and 10% Poison to the entire enemy Team.
25% Life Leech for each card in your hand.
Useless Swamp.
10% Poison and Attack Down for 2 turns.
Blind. if creature has Poison, Magic Down for 2 Turns
10% Poison and 15% Burn If Creature Has Blind, 10% more Burn
15% Poison for each destroyed friendly creature.
Area 10% Poison.
Area Block Card and Area 10% Poison.
8% Poison for each enemy Creature on the board.
5% Poison for each card in your hand.
10% Poison for each of your creatures on the board.
50% Life Leech. If the creature is on a landscape, 150% more Life Leech.
10% Poison. If targeted creature has 20% Poison or more, deal 10% Direct Damage.
1x Blind. If the enemy player has 2 or more creatures in his hand, 3x more Blind.
15% Poison. If the enemy player has 2 or more creatures in his hand, 10% more Poison.
1 Energy Sap and Consume Landscape.
50% Life Leech and remove Attack Down and Slow.
20% Poison and destroy the enemy creature's landscape if it has one.
Attack Down for 2 turns. If target Creature has 50% Poison or more, kill it instantly.
10% Poison. If you have played another card before this one, Slow for 2 turns and Block Card x1.
Useless Swamp, if another card was played before this one, 50% Life Leech
Attack Down for 2 turns. If opponent hasn't lost any creatures, 10% Poison and Blind.
Area Blind. If opponent has 2 or less creatures on the board, 10% Poison and Slow for 2 turns.
Slow for 3 turns.
Area 10% Poison.
Blind, Block Card, and 20% Poison.
50% Vitriol Energy
250% Life Leech.
100% Life Leech and Draw 1 card.
Draw 2 cards. If a friendly creature was destroyed last turn, draw 3 more cards.
Useless Swamp and Draw 2 cards.
Blind, Block Card, and Attack Down for 2 turns.
10% Poison for each positive status on the target creature.
Area 15% Poison, 3 Turns of Curse and Area Useless Swamp
5% HP Heal, 20% Poison, Slow for 2 turns and Blind.
Area Magic Down for 2 Turns and 10% Poison
Magic Down for 3 turns, and Curse for 2 Turns
1x Toxsulfuric, Remove Magic Counterattack, Magic Boost, and Shield
If your own has 3 or more creatures on the board, Does a Creature Refund on target creature.
Creature gets Slow for 3 turns. If creature has Poison, it also gets Curse for 3 turns.
Slow for 1 turns, Magic Down 1 turns for each card in ur hand
20% Poison and Magic Down for 3 turns
Toxic Armor for 2 turns
Curse for 5 turns
Resurrection Armor for 3 turns
Toxic Armor for 2 turns and Draw Card, If target creature has Poison, draw 2 more cards.
Area 10% Poison and 15% Burn
Blind. if creature has Poison, Magic Down for 2 Turns
Area 15% Poison, Slow for 2 turns and Blind.
Curse for 5 turns and Curse-Energy for 3 turns
Area 200% Life Leech
30% Vitriol Energy
1x Toxsulfuric
Curse for 2 turns and 1x Block Card, If you have lost 2 or more creatures this game, apply 1x Toxsulfuric
Draw 2 cards. If a friendly creature was destroyed last turn, draw 2 more cards and grant Immunity Armor for 2 turns.
Block Card. If the creature has Poison, 2x Blind and If the creature also has Vitriol Energy, Grant Multi Immunity Armor for 2 turns.
50% Vitriol Energy
50% Life Leech and remove Attack Down, Slow, Vitriol Energy and Burn.
1x Toxsulfuric, Remove Magic Counterattack, Magic Boost, and Shield
10% Poison. If you have played another card before this one, Slow for 2 turns, Block Card x1 and extra 10% Poison More.
Area Block Card and Area 10% Poison.
Draw a Card and Void Armor for 3 turns, If creature has Curse, extra 2 draw card more.
25% Vitriol Energy
5% Poison for each card in your hand.
Berserk and Blind
Area 45% Burn
1x Bonebreaker
MagmaLands
60% Burn and Does Magic Attack
Draw 2 Card, If target creature has Burn, 2 extra draw card.
Berserk, Blind, 40% Burn and Slow for 1 turns
Area Heroic for 2 turns, Berserk and Blind
Madness Armor for 2 turns and Heroic for 1 turns
30% Burn If Creature is Below 80% HP, Slow for 2 turns
Remove Burn, Blind and Slow
Area 15% Burn and Deal 7% Direct Damage
MagmaLands and Fortitude for 2 turns, If target creature 45% HP below, extra Fortitude 1 turns and Grant Haste for 3 turns.
Area 10% Burn and 1x Block Card
20% Burn for each of your creatures on the board.
30% Burn, If target creature full HP, extra Oiled for 1 turns
Single Creature Does a Magic Attack on 2 Target Creature at Once
Area 1x Bonebreaker
Area MagmaLands
Flame Armor, Defense Up for 2 turns and 100% Life Leech
Area Flame Armor for 2 turns
30% Burn, Blind and Slow for 2 Turns
30% Burn and 1x Nervous
200% Attack Up and 60% Burn
Deal 30% Direct Damage, Oiled for 2 turns and 2 Energy
25% Burn and 1x Frostbite
7x Shield, 35% Burn, Berserk and Blind
Area MagmaLands, Curse for 5 turns and 15% Deal Damage
Area Draw Cards, Resistance Boost for 2 turns and 10% Burn
50% Burn and Gain 2 Energy
35% Burn and Attack Down for 2 turns, If Opponent has 3 and more creature on board, extra apply 15% Burn.
Area MagmaLands, Revenge and Bulls-Eye
Does Magic Attack, Revenge and 2x Bulls-Eye
40% Burn, 2x Counterattack and 1x Bulls-Eye
Magmalands, Shield and Heroic for 2 turns.
Magmalands, Immunity Armor and Heroic for 2 turns.
20% Poison and Decrease 1 Energy on opponent for every card in your hand. (Max 5)
Spookylands
Spookylands, 50% Attack Up and Wisdom Armor for 2 turns
Spookylands, Wisdom Armor and Heroic for 3 turns
Magic Down for 3 turns and Curse-Energy for 2 turns, If target creature 40% HP lowest, apply 1x Nervous.
Curse for 5 turns
Team 1x Block Card and 1x Toxsulfuric
Curse for 5 turns, 1x Blind and 1x Block Card, If you 3 and more lose creature, Apply Paralyze for 1 turns
Curse-Energy for 2 turns for per play card. (Max 5)
Curse for 5 turns and 2x Blind, If target creature has 100% HP, apply 1x Bonebreaker.
Remove Curse-Energy, Vitriol Energy, Energy Leak, Block Card and Blind
Spookylands and Does a Magic Attack
Area Curse-Energy for 2 turns
Astral Armor for 2 turns
Area Magic Down for 2 turn and 10% Poison
1x Toxsulfuric
Spookylands, 2x Shield and Draw 2 Card
30% Magic Boost and Does a Magic Attack
Draw 3 Card, If Creature has 50% Poison, Apply Multi Immunity Armor for 2 turns.
Does a Magic Attack and Resurrection Armor For 2 turns
1x Shield, Wisdom Armor and Astral Armor for 2 turns
Remove Resurrection Armor, Magic Counterattack and Thorns
Remove Defense Up, Shield and All Armor effects from all enemy creatures.
Resurrection Armor for 3 turns
Area Spookylands
Astral Armor and Heroic for 2 turns
Curse-Energy for 3 turns and Paralyze for 2 turns
Paralyze for 2 turns
1x Palsy
Vigor for 3 turns
Paralyze and Silence for 2 turns
Rex's Joker Draw
150% Attack Up
Flame Armor, Defense Up, Resistance Boost and Heroic For 2 turns.
Frost Armor and Heroic For 2 turns.
Deal 15% Direct Damage and Oiled for 2 turns
Draw 2 Card and Immunity Armor for 2 turns.
Area Curse-Energy for 2 turns.
Madness Armor for 2 turns.
Area Attack Down for 2 turns.
Frost Armor for 2 turns
Area Blind
Area Defense Up and Resistance Boost for 2 turns.